The PlayStation Access Controller is a bold statement by PlayStation that the platform holder understands the importance of hardware accessibility. Players previously excluded from enjoying PlayStation games due to the lack of hardware choice now have the freedom to expand their gaming horizons.
PlayStation Access Controller reviewPublisher: SonyPlatform: Played on PS5Availability: Out on 6th December for PS5, priced £79.99/$89.99/€89.99.
It’s important to note upfront that, while the Access Controller may have similarities to the Xbox Adaptive Controller, it’s designed to be a full controller solution without needing external input devices. It’s supported by robust accessibility software, rather than acting as a switch hub, like the XAC. There are positives and negatives to this.
The controller itself is aesthetically pleasing, matching the white and black colour scheme of the PS5 and DualSense controller. The rubber grips on the base are a firm foundation to ensure stability when the device is placed on a table or a wheelchair tray, and it also has four attachment points for different wheelchair mounting solutions. The plastic feels durable, surviving a drop test on both carpeted and wooden floor – and it’s certainly going to be dropped on occasions if it rests on a knee. Buttons have a satisfying tactile click, making sure you feel and hear a click without glancing down at the controller. The circular design fits perfectly in your hand allowing you to reach the eight buttons, and the sticks can also retract and extend by holding the lock button.
Aside from the controller, the box contains multiple button caps, a flatter cap, a pillow cap, a raised edge cap and a double-length cap to join two buttons together. Detaching the caps is a simple and easy process: you press a low-resistance button in order to remove a latch, and there are magnets to help guide new caps into position. There are three types of sticks which are also easy to change, and the arcade-style stick is great for gamers who prefer to grip the stick with their hands. The choice of attachments is thoughtfully designed to provide enough options for experimentation and guidance. Even early on there is one fundamental barrier with the Access Controller, however, which is the lack of options for changing the resistance of buttons. It will be a struggle for gamers who lack the physical strength to press regular resistance buttons.